package com.wwj.server.control.common;

public class MsgConstants {

    //设备协议
    public static final String DEVICE_LOGIN = "ds_device_login";
    public static final String DEVICE_LOGIN_ACK = "sd_device_login";

    public static final String DEVICE_QUERY = "sd_device_query";
    public static final String DEVICE_QUERY_ACK = "ds_device_query";

    public static final String DEVICE_CMD = "sd_device_cmd";
    public static final String DEVICE_CMD_ACK = "ds_device_cmd";

    public static final String DEVICE_GAME_RESULT = "ds_device_game_result";

    public static final String DEVICE_HEARTBEAT = "ds_device_heartbeat";
    public static final String DEVICE_HEARTBEAT_ACK = "sd_device_heartbeat";

    public static final String DEVICE_STATE_CHANGE = "ds_device_state_change";




    //******************** GameServer协议 ********************
    //GameServer绑定
    public static final String GAME_SERVER_BIND = "gc_bind";
    public static final String GAME_SERVER_BIND_ACK = "cg_bind_ack";
    //GameServer控制
    public static final String GAME_SERVER_CMD = "gc_cmd";
    public static final String GAME_SERVER_CMD_ACK = "cg_cmd_ack";

    public static final String GAME_SERVER_GAME_RESULT = "cg_game_result";

    public static final String GAME_SERVER_HEARTBEAT = "gc_heartbeat";

    public static final String GAME_SERVER_HEARTBEAT_ACK = "cg_heartbeat_ack";

    //******************** NotifyServer协议 ********************
    public static final String NOTIFY_SERVER_BIND = "nc_bind";
    public static final String NOTIFY_SERVER_BIND_ACK = "cn_bind_ack";

    public static final String NOTIFY_USER_CATCH = "cnu_notify_user_catch";

    public static final String NOTIFY_SERVER_HEARTBEAT = "nc_heartbeat";
    public static final String NOTIFY_SERVER_HEARTBEAT_ACK = "cn_heartbeat_ack";

}
